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Earthworm Jim Special Edition Download Game
Comment burried. Unhide. .Earthworm Jim Special Edition Online
This is primarily for the GOG and Steam releases of these games, since its their compatibility settings that interfere with the wrapper. You can, however, also use these instructions to get music working from the hard drive in the retail release.
Install:
Copy the five .dll files to your game folder, overwriting any that are already there.
If you still don't have music, perform the following steps, preferably checking music after each one:
* Verify that you have a subfolder named Music with track files named Track12[-32].ogg (JK) or Track02[-14].ogg (MotS).
If you don't (or you'd like higher quality versions): * For JK, follow the directions at https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_%E2%80%93_Dark_Forces_II#Higher_quality_music * For MotS, follow the directions at https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_%E2%80%93_Mysteries_of_the_Sith#Higher_quality_music * Rename JK.exe (JK) or JKM.exe (MotS) to something else (ex. JediKnight.exe). This will disassociate the executable from installed compatibility settings that can interfere with music playback.
* Double-click on the provided .reg file. This will remove the compatibility settings from the registry.
* Delete/rename winmm.dll and rename winmm_alternate.dll to winmm.dll. See below for the differences between the two version.
Wrappers:
* Winmm.dll is Tarvis' fixed wrapper for Windows 10, dated Oct 25, 2015. Credit belongs to Tarvis.
His changelog: -Game not starting on Windows 10 -Each level plays a track further than it should have -Music playlist would not restart unless player stands still a few seconds/ enters then leaves esc menu -Music volume would not change -Music took about half a second to stop when going back to main menu/starting a cutscene Source: https://www.gog.com/forum/star_wars_dark_forces_series/jk_updated_cd_music_player_dll_fix_volume_looping_etc/page1 * Winmm_alternate.dll is GOG's wrapper, dated July 15, 2015. Credit belongs to GOG.
Unlike Tarvis' version, this one works with the German language pack (and, maybe, other non-English versions of the game or mods). It's possible that it's generally more compatible than Tarvis' version, but doesn't have most of the fixes. One reported issue is that the music stops playing once it's gone through all of the tracks (i.e. it won't loop back to the first track played). For that reason, it's not the default wrapper in this pack, but you may have to live with issues like that if you get no music at all with Tarvis' version.
for
The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel (1992, DOS)
Background:
The game ordinarily plays most pieces of music only once per location. After each one finishes, no more music plays until you leave the location. Because most of the pieces are about only a minute long, the gamer is liable to end up playing much of the game in silence. When Mythos Software ported the game to the 3DO a few years later, they made the music repeat, but never patched the DOS version.
Description:
This patch makes the music repeat after it finishes, like in the 3DO version. Four variations are provided:
* Repeat - Play the music again immediately after it finishes. This is like the 3DO version.
* Repeat after 20s - Play the music again after 20 seconds.
* Repeat after 40s - Play the music again after 40 seconds.
* Repeat after 60s - Play the music again after 60 seconds.
While the first option is probably what most users want, the last three are provided just in case some people get a little tired of hearing the same music again so soon. They'll give your ears a little break, if you find that preferable.
Instructions:
Copy MUSIC.LIB from one of the folders to your game folder, overwriting the one there. You'll probably want to try the one in the 'Repeat' folder first. If you find the repetition a little tiring, try one of the other variations. If you want to turn repetition off, the unpatched MUSIC.LIB is in the 'Original (no repeating)' folder.
Notes:
* 15 of the 49 music pieces have not been touched because they either belong to cutscenes or were designed to repeat immediately.
* The map music and a few others have been made to always repeat immediately. In the case of the map music, that's because the music loops seemlessly and gamers aren't liable to stay long enough on the map screen to get tired of it.
* This patch has not been tested through the entire game. It works very early in the game, so it's likely to work throughout, but there could be spots where music repeats when it shouldn't or other little issues like that. If you find any such spots and they're not tolerable, you can always revert to the unpatched MUSIC.LIB, at least temporarily.
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